Game Design Document:

https://docs.google.com/document/d/195jTCVTLh9H9pEZRlhS16QEAMbkqlUlrHHWSMvDWkKU/...


Controls

  • WASD: Move
  • Space: Jump
  • Left-Click: Possess Object/Weapon
  • E/Q: Use Weapon Skill
  • R: Restart Level
  • ESC: Pause


Goal: Complete Stage by killing all enemies

Soul Mechanic:

You can possess an enemies weapon or other objects using their unique skills in different ways to navigate through each stage. But: When possessing you leave your body defenseless! Performing a skill consumes a soul point. Each kill refunds one Soul Point.


Credits


Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorsNino, SchwarzerAdler
GenrePuzzle
Made withGodot
Tags2D, Pixel Art, Puzzle-Platformer, Singleplayer

Comments

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feels like a good start , needs more polishing but the concept seems decent on 2nd play through it can feel quite fun with snappy execution

It took a little bit of time to realize how it actually works. It would be nice if it you had tutorial for bot Q and E ability separately.

Otherwise really nice game and it was fun to play once I knew how :D

Cool concept! Try using a font that doesn't get pixelated

(+2)

I completed it, its a very interesting take with the possession puzzles, diggin the feudal japan aesthetic :3

Thanks so much! Appreciate you playing it! :)