Tsukumogami
Game Design Document:
https://docs.google.com/document/d/195jTCVTLh9H9pEZRlhS16QEAMbkqlUlrHHWSMvDWkKU/...
Controls
- WASD: Move
- Space: Jump
- Left-Click: Possess Object/Weapon
- E/Q: Use Weapon Skill
- R: Restart Level
- ESC: Pause
Goal: Complete Stage by killing all enemies
Soul Mechanic:
You can possess an enemies weapon or other objects using their unique skills in different ways to navigate through each stage. But: When possessing you leave your body defenseless! Performing a skill consumes a soul point. Each kill refunds one Soul Point.
Credits
- SF_LaserGun_Shot by SoundFlakes -- https://freesound.org/s/740360/ -- License: Attribution 4.0
- SF_LaserGun_GrenadeLauncher_Shot by SoundFlakes -- https://freesound.org/s/740358/ -- License: Attribution 4.0
- 5 beep c.wav by jobro -- https://freesound.org/s/33789/ -- License: Attribution 3.0
- Fireplace.wav by juskiddink -- https://freesound.org/s/215658/ -- License: Attribution 4.0
- Fire Warrior by dreamir https://dreamir.itch.io/fire-warrior
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Authors | Nino, SchwarzerAdler |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Pixel Art, Puzzle-Platformer, Singleplayer |
Comments
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feels like a good start , needs more polishing but the concept seems decent on 2nd play through it can feel quite fun with snappy execution
It took a little bit of time to realize how it actually works. It would be nice if it you had tutorial for bot Q and E ability separately.
Otherwise really nice game and it was fun to play once I knew how :D
Cool concept! Try using a font that doesn't get pixelated
I completed it, its a very interesting take with the possession puzzles, diggin the feudal japan aesthetic :3
Thanks so much! Appreciate you playing it! :)